Sculpt

Sculpt

Added in Beyond Magic version 1.3.

Sculpt node enables interesting new features that are not possible to do with MapMagic alone.
You can now manually edit terrains and keep the changes!

Output should be connected to Height Output node for the sculpt node to work best.

It can be used in other places too, but that is an advanced feature.


Option Sculpt Output:

Option Sculpt Data:

Option Save Sculpt:

Option Transfer:

Option Selected Tile:

Option Image:

Option Load:

Option Save:

Option Clear:

Option Clear All: