Height

Height

For the MapMagic node manual, please refer to the MapMagic wiki:
https://gitlab.com/denispahunov/mapmagic/wikis/output_generators/Height

New Option Height Type:

path_base_expanded
- Normal - Normal mode for terrain

path_base_expanded
- Fast Preview - Fast preview render mode for terrain.
Use this when you need maximum performance (such as working with 2k or 4k terrains).
Currently supports only textureless output.
Scale is not supported for fast preview.

Fast preview only works in normal Unity rendering, not HDRP nor LWRP. (Those are work in progress.)

Draw instanced is not supported with this shader , if you try to enable "draw instanced" for terrain while using this, you will get this error:
Shader error in 'Nature/Terrain/BeyondTerrain': invalid subscript 'instanceID' 'UnitySetupInstanceID': no matching 1 parameter function at line 162 (on d3d11)
Shader error in 'Nature/Terrain/BeyondTerrain': invalid subscript 'instanceID' 'UnitySetupInstanceID': no matching 1 parameter function at line 229 (on d3d11)
Reimport BeyondTerrain shader to remove this error

New Option LOD:

Exposed terrain Level of Detail, highest resolution is 0 and lowest 8.
Fast preview is tessellation based, which means it is rendered with the highest resolution even with the lowest LOD value.
Recommended settings are 0 when working with normal terrain and 8 when working with fast preview.

New Option Tessellation limit:

Distance when using min value and max value for fast preview tessellation render

New Option Tessellation min:

Min value for fast preview tessellation render

New Option Tessellation max:

Max value for fast preview tessellation render