Beyond Magic functions as an extension to MapMagic. Make sure you have MapMagic asset included in your Unity Project.
Choose File > New Scene for your first test.
Create a 'MapMagic' 3D object into your scene.
Choose general settings in your MapMagic object, and disable 'Multithreading' to enable GPU support.
You can still use Beyond MapMagic with Multithreading enabled, but only the Parallel-versions are supported.
Go to Window > MapMagic > Editor
Right click empty grid space and select “Convert all” from the drop down menu
Continue using MapMagic as normal, play around and observe the godlike speed.
Go to MapMagic window context menu > Create. The new nodes can be found from “Beyond Map” and “Beyond Output folders”